If you’ve ever played TF2’s Mann vs. Machine mode, you’ll likely have noticed that there’s a “meta” team composition that most teams of random players gravitate towards, a team that includes a diverse range of classes to cover every role required for killing robots.
The other day, I was in a group that was all like “NOPE, IT’S MEDICINE TIME.” We beat an advanced map with three medics, only missing a single credit bonus when our scout left.
Medics one and two each had the stock medigun and an ubersaw, and took turns making each other invulnerable so they could go build up another uber with the saw.
Medic three had the quickfix, and used the quicker healing and shield to make sure no one stayed dead.
Scout grabbed money, Engineer caught stray robots and supplied more damage, and Soldier buffed our syringes and shields up to a level that took down tanks.